Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hm.. I'm not sure about mentoring perse, but I can offer some advice and answer any questions you may have if that suffices.

As a general rule of thumb, recommendations on where to start will vary wildly depending on who you ask. I typically recommend [Python], as its easy to learn, powerful, versatile, and has lots of documentation and support. [Learn Python The Hard Way] can help familiarize you with the language, after that there are a number of API's you can move towards, such as [Pyglet] for graphics/audio/controllers/etc. among others. A few other places to check out would be [Tigsource] which is a community of independant developers, and [Gamasutra] which focuses more on the business and industry of game development.

^w^ I just used Mentor as a rough term. I couldn't think of anything else to use. That being said, thank you, and I'll be sure to direct any questions I have your way.

I'll definitely look into Python. I've heard about it, but it's just not as big as some of the other engines/frameworks. I've already been using Gamasutra, but I'll take a peek over at Tigsource too!

Thank you a lot for your help!

Out of curiosity, which engines/frameworks are you referring?

I was referring to some others that I've heard of, such as Gamemaker and Unity. Looking into Python,though, there does seem to be an over-abundance of sources for newcomers. I think I will start with that ^w^ .