Hi MoonGoblin,
I'm writing to express my sincere appreciation for your captivating main menu design and the delightful SYNTY art style in your game. The seamless integration of cutscenes truly immerses players in the game world, complemented by visually stunning graphics and soothing audio that create a tranquil atmosphere.
During my playthrough, I noticed that the character controller could benefit from improved responsiveness, particularly when it comes to jumping. One suggestion is to add a negative Y-force after the goblin reaches the highest point of their jump, enhancing realism and providing more precise and satisfying controls. Additionally, there's a minor issue with the player controller that could use some attention.
As an enthusiastic player, I'm eagerly anticipating further exploration of your game and discovering its captivating elements. Thank you for considering these suggestions, and I'm genuinely excited to witness the continued growth and development of your project.