I modified launch-game to use /bin/sh instead of /bin/bash so it would launch, then got this error:
error("[XELB] Connection failed: %s" "Authorization required, but no authorization proto...") xcb:-connection-setup-filter(#<process XELB> "\0@\13\0\0\0\20\0Authorization required, but no authorizati...") accept-process-output(#<process XELB> 1 nil 1) #f(compiled-function (obj) "Connect to X server." #<bytecode 0x1e662ff612a0c7c4>)(#<xcb:connection xcb:connection-b119ca>) apply(#f(compiled-function (obj) "Connect to X server." #<bytecode 0x1e662ff612a0c7c4>) #<xcb:connection xcb:connection-b119ca> nil) xcb:-connect(#<xcb:connection xcb:connection-b119ca>) xcb:connect-to-socket("/tmp/.X11-unix/X1") xcb:connect(":1") xcb-boomshine-x-setup() xcb-boomshine-new-game() funcall-interactively(xcb-boomshine-new-game) command-execute(xcb-boomshine-new-game) command-line-1(("-L" "./vendor/xelb-0.18" "-L" "." "-l" "xcb-boomshine" "-f" "xcb-boomshine-new-game")) command-line() normal-top-level()I use Guix so I'm used to having to fiddle with pre-built stuff but I'm not sure what to do here.