This game challenges both the player's spacial and numerical thinking skills. I did find it jarring when blocks would merge on contact no matter what and it might have been more intuitive if it happened when a block attempts to push another of the same value, though the levels are all clearly designed around the way it works right now and I wouldn't suggest sacrificing all those designs now.
Viewing post in 7 Segments Journey jam comments
Thanks for playing !
You bring up a good point, the levels are all designed around that mechanic, but I could make the interaction clearer to the player somehow. Maybe the ground is clearer around the tiles to tell you that if you bring something there it will merge.
Anyway thanks again, I might even consider the "merge on push" as a future mechanic if I continue working on the game :)