This is a cute game with a lot of charm and has a seemingly endless list of mechanics, but I can't help but feel like the scope creep may have gotten in the way of polish.
First I want to talk about the art. I've always liked the "hand drawn" look and I think it works well here with the simple animations and little movements everything has. I like the bright colors, and the day night cycle has a noticeable but not obnoxious effect on the look of the game. I also really like the style of the upgrade screen, with the scrolling effect and general charm of it.
That being said, I think there's a few to many visual bugs that get in the way of the art and make it hard to appreciate. For example the upgrade screen looks great, but it doesnt fill the whole menu, and it took awhile to realize I could scroll. Also the tiling of the floor (and being able to see off the map at edges), makes the game feel a bit unfinished.
Next I want to go over the audio. The music's nothing crazy but fits the overall vibe of your game pretty well. I think a bit of variety could help, but in a jam you only have so much time. The sound effects are also quite basic, but they do enough to inform the player of what is happening.
Last I want to go into the actual gameplay. I really like the intro and end scenes. They make the game feel more alive and give a reason to play. The controls are simple and are explained well, but I did notice that the players movement feels clunky (The circle keeps moving after I let go of the key).
In addition, I'm really impressed by the enemy variety and number of options in the upgrade menu. It makes the game much more repayable, and makes my actions feel more meaningful. Although, I did feel like even though there was a variety of enemies to fight, they all felt very similar to fight. Using 1 or 2 of those enemies as bigger mandatory bosses throughout the game could have helped give some variety to the combat.
Overall, I think this was a great entry with a lot of fun little details. Cant wait to see what you all make next. (As usual) I apologize if this review was a bit much, but I'm doing this to all the games from this jam as I think critiques help us grow.