Why, thankyou there. It is rare that someone reads what I write. Like seriously. Most shy away from the long text. It is always better in your own head, and if you can type almost as fast as you can speak, texts tend to get long. Too long for comment sections.
I learned arguing in school and what no one prepared me for, was, that the internet has a use for this. But so many people use fake arguments and unsound logic. That led me to the lists of fallacies you can read on wikipedia and elsewhere. People fail to think. It is not that they are stupid, but they literally lack the knowledge how to. And how to spot people talking out of their ... well, let's just say, I like to think about stuff and present my opinions in a more reasoned manner. They are still opinions of course, but someone taught me a while ago that it is important to be able to reason your doing. (It was a bureacrat that had some leeway in makeing decisions, so he likes to reason it, to distinguish it from arbitrary or random decisions.)
For game design that would translate to things like, I make my game in an engine that I can use so I can make progress faster. Or my protagonist is a teenager, in the hopes that teenagers can relate to him.
And for me that is why I can say confidently that most game devs are hobby enthusiasts, even if they claim or wish otherwise. Because I can point to analoguos situation in all creative arts as the internet made it quite easy to self publish. A blessing and a curse.
The huge opportunity and advantage is, that you do not have to cater to a publisher. You can do you.