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Ok, I can't understand. I have been experimenting quite a bit, but I still cannot see any point in wands. Is there any? 

Mushroom wand is just doing woosh... And healing... Good thing, but considered mushroom soup - useless.

Momo's wand is quite useless too taking in mind fact that projectiles are too small and slow to hit anybody except stray mushrooms.

Maybe it would be better if yo used those beam atrack of Momo? Or these homing bubble attack? 

P.s. Please make support of arrows of controllers(both of dualsense and xbox controller). 

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At the moment there's no support for dualsense mufu said it's better with an Xbox 360/ONE controller. If you want to emulate xinput try with DSX (5$) for Dualsense (that's how I do it) or DS4 Windows (Free) for DualShock 4 (I've used it before and works well).

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Yes, probably it will not work correctly, because I have not tested the Dualsense. I plan to get it and test its operation.

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Thank you for looking into the weapons.

I'd like to make the Mushroom wand the most resilient in the future. And I plan to make the mushroom soup slower in recovery speed.

Also It's possible to change the effect of the Momo's wand. I will consider about it👍

(1 edit) (+1)

If you say so, I would also add about laser sword, bow and other range weapons. Because it is NOT simple to aim with them. Is there any way of using right stick and swapping L2 and R2 with 🔴 and🔺? It is something to consider on later stages of development though, so you should just look into that particular hellhole of coding

P.s. If you would allow changing buttons and stuff, it would be the best. Maybe mouse control also. A lot of stuf to think about, right?

Yes, it’s not difficult to change the behavior of the buttons. I plan to add that functionality in the future.