Thanks, not much of the puzzles with the “going with the flow” solutions are actually intentional. It’s hard to make a good puzzle
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It reminded me a little of the puzzles in the Witness. I think one of the more sophisticated things that game does is have rules with emerging complexity. That way as you head through a sequence of puzzles, the puzzle design can say 'so you probably thought that the rule was x, but now here's a puzzle that shows you it can't actually be that. How do you interpret the earlier solutions now?'