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(3 edits)

it's not as easy to add one (tbh doom source ports kind of became bloatware lately 🤔 but I digress)
but I guess the patches and features are not about to end anyway (so it's a strong maybe)

I added a few new mini-features you can check (still under testing: you can find them in the Patches.zip)

also somes questions (related to doom and might have some lab2 relevance): have you ever made any doom levels? and have you tried out the zortch editor yet? is any of them feel easier?  (I was toying with the idea of making lab2 with  zortches engine instead but it feels like 'cheating':  originally it was going to be a straight doom clone but i'm not so sure about that anymore - as you are one of the biggest fans of the original I would like  your feedback on this)

(2 edits) (+1)

I made some test levels using SLADE which is a doom map editor I have experience with some doom modding in the past when I was 13 lol using the zortch editor is a little complex I couldn't make any levels using it also how do source ports become bloatware all of a sudden? I don't get it lol at least zandronum is fine along with gzdoom (why are the updates so silent? or is it just me?)

(1 edit)

hmm I guess I better go with the original idea then 🤔 (using a doomish map format)

maybe it's just me - it feels that there are so many useless features tacked on (well at least I'm not the only one who has a problem saying no to suggestions 🤔)

I don't announce them until I update the large zip packages (so the idea is that patches only has the fixes still under testing and it's a smaller download for convenience)

(+1)

ohhhhhhh ok