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They appear to have 'rolled it back' somewhat. However, the TTRPG community has started creating exit strategies. Some independent commercial publishers have used the situation to promote their derivatives. Personally, I'm not wowed with Pathfinder. It's has a history of being more available to the public, but their model is still a bit inflexible as to what a TTRPG can be.

Source: https://blizzardwatch.com/2023/02/02/dnd-ogl-1-1-controversy/

TANGENT: There are lots of interesting suggestions for new RPGs here on itch. I'm of the opinion that the best methodology is some sort of mix-and-match standard that can use as much or as little of any one component with any other. (I think this could be done with in-game-world documentation that explain the rules of the world in subtle ways. You compile your intended RPG system by choosing which bits of documentation you use to represent your game world.)