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(+1)

I liked it! The writing was very good, the music felt atmospheric and fitting and the storyline was interesting, despite being short. I like what you did with the writing on the hoverbot.

One small quality-of-life improvement that would be nice would be to make the "continue" button on the text boxes reveal all the text if clicked before the text has continued scrolling, like it does in most other text-heavy games. I think the text scrolling speed is a bit too slow, so at many times I instinctively pressed the continue button expecting to see the full text faster, but instead I accidentally skipped the dialogue.

Anyway, it's a cool jam game and I think it could be an interesting game if further developed into a full experience.


Also, unrelated but based on your profile it looks like you are Logan from Tek Syndicate? It's very surprising to see a game made by you in a random game jam all of a sudden.  I used to watch your stuff like a decade ago and it was a huge inspiration for me to study computer science, so it's good to see you're still doing cool stuff!

(1 edit)

This is really helpful feedback for when we make a bigger click adventure. Jess also pointed out that having to click the continue button gets tedious. So, maybe a good solution would be for the use key to also work for continue and the first press merely advances the text. I'll figure that out.

Also, Indeed, that is me! I've been trying to figure out how to make games since before my tek days, but I think I mostly wanted to be a creative director or a writer... However, it's basically impossible to get hired as one of those things unless you have some work to show, so I decided to learn a bit more. Jess did all the coding, but I did teach myself pixel art and I'm getting ok with unity and unreal engine.

I'll head over and check out your game. Cheers for the useful feedback!