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(+1)

I love the mood of this game!  The wiggle art and piano sounds work perfectly with the atmosphere.  I did have some trouble figuring out that the conversation mechanic was a snake game at first - I thought I had to drag word bubbles somewhere.  I didn't quite understand what the "notes for a great call" were for - you can't reference them during the call, but even so the "correct" choices seem obvious.  The "wrong" words in a call were really funny though, I got a few wrong just to see where the conversation would go.  Well done on a fun, short game!

Thanks for playing!! I'm glad you enjoyed it :)

All great points! I was hoping for the dialogue to run off an 'adventure' style text interpreter, but ran out of time. The 'notes for a great call' were a way to keep people on track with the new linear conversation. I think it helps give people a heads up about the call direction, but like you mentioned, the 'correct' choices should be obvious.