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I think this is the only game in this jam with jump cancel combos. :,)

I think there's something really special here—it's funny, it's cute, it's pretty easy to pick up and play and it moves great. I am really shocked it was made with GameMaker. With polish, time, and character diversity (and some rollback) I think this is a winner you should keep working on. Love that the furniture all had different properties in how they interacted with attacks, etc.

I don't know how the very-aggressive DI and ability to hit yourself mid-combo with furniture might shake out long term, but my first brush with the idea is probably the most positive of all the games here.