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(+1)

Got stuck in the underwater level.

Obviously very inspired by Limbo, and the art, sound, and atmosphere is great just like the former.

But I can't say I'm a huge fan of this movement system. The main control being the cursor, which moves the camera, which affects where your cursor is actually pointing makes it really hard to see where you're going (not helped by the camera speed). The puzzles themselves weren't that hard, but the movement system made it feels like more is left up to blind chance rather than the actual puzzles.

Thank you for your feedback! I was trying to make something original for the movement system, so it's really a hit or miss (a miss in this case). 

The ball recharges when it's movements are minimal. That means you can shoot it again at the highest point of the jump. Hope this helps.