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I can see what you were going for here, there is always room in the world for a clever FPS with a twist, but it was really tough to digest this one for one reason, it was just too dark.  Darkness is a great premise in a game but there needs to be some way to navigate the game through the darkness beyond simply wandering around hoping to find something.  Good effort, I know that doing a 5 day Game Jam using the Unreal Engine is a real challenge.

Thank you for the feedback I really appreciate it! I can definitely see what you mean. If I had made some assets to place around then I could probably hide the mini's around those then brighten the game without the brightness affecting the gameplay as it is quite dark right now mainly because the mini's would be really easy to find if it wasn't :)