Here is a small review:
I love how the game approaches its mechanics, the most important being that it invites players to abandon personal glory to collaboratively tell a story. The rules are perfect for the narrative to flow. It is important to highlight that Dextra does not have its own setting, but this is not a defect, it is its greatest strength, players and GM will have to build the world and populate it with its inhabitants and adventurers, a task that is facilitated by making everyone participate. Character creation is fast, fun and unexpected. If you like TTRPGs with light rules and in favor of narrative you should buy Dextra, you won't regret it.