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Happy to have spent the 10, I assume for pirating it's primarily folks with paid access to a copy redistributing on free download sites... which seems to happen a lot in this genre. Maybe worth networking with some other adult game devs and see if they have suitable solutions to get that to a better ratio? I would think they'd be eager to share knowledge since it impacts the general value of these games. Why buy X person's game when so many are available for free? The more the quality games can protect their value and price the more viable it is as a profession for everyone.