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Thank you for the feedback!

We're aware of a good number of bugs that we couldn't fix before the deadline. We decided to build the game in Godot 4 using Dialogic 2 and realized that the plugin was still in a very early alpha state too late into the project to back port the work to Godot 3.5+Dialogic 1, though I'd like to give it a shot! I'll keep the font in mind as well; it was hard to find something that balanced readability with our desire for handwritten feeling, and I think be an accessibility font option will be a must for any future release.