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Hi, there.

I've played this game tonight and although I had fun doing it, there were some questions left unanswered by the pdf.

1. A Scrapper starts with 4 HD (and therefore 4 treasures). If all of them are combat related (like an helm, a leather armour, a spear and a shield) that means unless the monster's TR is of 6, my PC will automatically succeed over all of them since 1+4=5. Is this correct?!

2. On the free dungeon that came with the game there's a mention of Merchant on room number 5 and curiously this is the only place on the pdf this merchant appears. I really don't know what to do with it.

3. The bonuses from the treasures work only as "plus number" or can they work as "minus number" to help me when the TR is like 2, for example? Cause if it only works as "+number", it would actually make those kind of challenges more difficult if I chose to use them. They would feel more like a curse than as a bonus.

Hi! Thanks for playing the game, I will try to clarify some things as best I can :)

1. Hmm, this would seem correct! As you can use any number of Treasures for an encounter, you can get some pretty wacky bonuses that can make you rather powerful.

2. Ah! This was a poor edit on my part, on page 3 it lists a "Trader" as an encounter, the "Merchant" was meant to be worded the same but this was an oversight. To clarify, treat the Merchant in room 5 as you would a Trader.

3. That would be correct, if the Target Result is lower then Treasures that work as "minus number" would be more useful than "plus number". It was my intention that Treasures could be mixed and matched to offer various +/- to help get to the TR. 


I hope that clarifies some things, and thank you for the notes. This is a game I would like to return to, and  clearly it needs an update! Thank you again for playing,!