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(+1)

Hi, there.

I've played a solo battle using Tacticians Of Ahm tonight (using a google sheet as the battle grid) and I have some words about my experience doing it:

I really think this has great potential for skirmish wargaming (and tactical combat RPGs). Nonetheless I also feel it is a bit incomplete. I missed a "z-index rule" (what happens if my character gets on a higher/lower physical plane mid battle) and an economy of acts on the round considering which side the PC is facing. Without it the battle sounded too flat since there was no difference if my PC attacked from a higher physical plane (like the top of a table) or from the ground. The base rules of ToA imply the use of a grid, but at the same time I feel movement and positioning were a bit underlooked compared to damage rules.

I loved how you visually represented the attack range! So inspiring and easily understandable.

At least, but no less important, the idea for your game is too good or not having a battle AI. This alone would make the game much more enjoyable and solo/co-op/gmless compatible.

Thank you for your work!  

(1 edit) (+1)

Wow, what a great write-up! I really appreciate you taking the time to play!

I think you've got great points across the board. Some of them are things I've already been taking into consideration in the most current version (it's much more expanded than this original game jam idea) but others are things I wasn't thinking of before now. I'm going to add to them to my list as I keep developing out the expanded rulebook.

Thanks again for playing (and for writing up your thoughts)!