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I liked how simple the game was to understand and play. At first I thought you would build your move set as you played through the levels, but I really enjoyed how each screen was designed for just a hand full of moves from the full list. It was a bit jarring at first, but that didn't matter with how quickly the player gets to try again. 

I would like to see an improved version of a couple screens such as the one with the overhang/fire/tree branch. I believe the hitbox on the fire may be stretching too far to the left, as I would stop my character as soon as the drop shadow passed the fire, but died anyways. I eventually got past, but it felt more like luck than skill. Luckily that screen was an anomaly, as the others felt more polished.

I think that some extra development time could result in a really cool mobile game. Great job!