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Big props for making an engine and some tools, that’s not easy to do. That said, I can’t see the engine nor tools so I can only work with what I see on the screen.

I like the vector aesthetics, I think everything is very easy to understand and digest, but feels more clean than a similar game with basic JPG sprites would. Being able to vary the terrain is also a really neat bonus that something tile based wouldn’t get.

The downside is that the controls are being very weird for me. Maybe 50% of the time I don’t actually get a jump, and the bar that measures your angle is so small that I have a lot of trouble aiming where I’m going. I think I spent maybe 6 minutes just trying to get up two straight edge boxes and just couldn’t muster it between the lack of sensitivity and jumps disappearing.

There’s definitely potential here, but unfortunately the controls are holding me back from being able to see anything else in the level.

PS:I was able to make the WithLibs version run fine on Windows 10

Great to here that you enjoyed the part you played, unfortunately there are some input issues I'm aware of with SDL and the bar that measures your distance inst scaled properly with different resolutions so if your playing on 1440p or 4k it may look kinda small.
I will work to patch this and a handful of other issues in the future, if you want access to the editor I can provide it, but It might need a bit of explaining because it was really only made for this project and I believed myself to most likely be the only one using them, so the tools dont make too much sense unless you already have preexisting  knowledge of whats going on.

I was primarily playing on my 1440p monitor but I tried it on my 1080 too just to make sure it wasn’t purely weird scaling issues. I don’t think I want access to the editor at this time, but I hope you enjoyed making it!

Well thanks, I enjoyed working on this game quite a bit, I've moved onto something else since, I still hope to update the title but nothing to serious, anyway thank very much for playing and sorry about the graphical issues.