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(+1)

Awesome weapons mod but i have some problem with the malefactors archville. In this mod they also gain the ability to spawn monsters like pain elemental. Its fine for an extra challenge but pain elementals dont start spawning monsters unless alerted. Thats also fine but problem here is in some maps archvilles tend to get already alerted without LOS.(behind a closed door that needs a key for example.) So i spend lets say 10 minutes going thru level before opening the said door while archville just raising a army. And even if i was a good player that can kill the said army or my computer didnt just explode upon seeing thousands of flying cubes. I simply dont have ammo to deal with that because the level didnt balanced for that kind of monster amount in that location. Other than that fantastic weapons mod. Only rival to the ultrakill in terms of original weapon design IMO. 

(+1)

Yeah, I've been getting a lot of reports about the Miscreant cubes getting a little ridiculous. I'll probably remove the Vile's ability to spawn those guys unless they're actively trying to kill something.

(2 edits)

Pardon my very late addition to the conversation, but whenever you get around to updating Archie would you consider restoring his vanilla wake-up noise? IMO the custom cry is too quiet/subtle and, more importantly, isn't nearly as funny.

(1 edit) (+1)

While I don't think I'll just bring back the standard vanilla Archvile see sound, I do agree I need to make it more audible and distinct. I'll sort that out in the future as well.

Oh and I plan on making the Icarus Launcher more costly to use as well, that's actually been on the todo list for awhile now!

Any update on fixing the Miscreant cubes ? 

Nothing yet, as I'm still working on GMOTA.