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(+2)

Cool. I think the look and feel of the game. The pixel art is simple but works well. I believe you were going the procedural route, which is unique and I like the idea of replaying a game with different layouts. 

Some thoughts:

- It's a little odd having some of the SFX hard panned left (menu selecting, dialogue, jumping, etc.). Especially true for the character being in the middle of the screen, and I'm hearing the jump to the left!

- I'm having trouble figuring out where to go, since it's not always clear where I can enter / what has collision has doesn't. 

Good job!

(+1)

Thanks for your thoughts! I am studiously taking notes on everyone's feedback since we want to get a better version of this for SMVM...

The SFX thing has been pointed out and I don't notice it. We'll be taking some steps to figure that out.

If there's anything that jumped out as unclear in particular re where you can or can't go, I'd be curious to hear more about that. (I can think of a few things, but none of them confuse me since I'm the dev, hence my asking you.)