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Wow, this is really awesome! The graphics are simple, but work well. The audio is coherent a feels good. The game feels well polished and reminds me of...mega man 2! The getting rid of upgrades is a cool idea and well implemented here. Got rid of the wall jump, then charge shot, then dash. 

There were a few times where I got stuck trying to jump while standing above a ladder. I also found the game pretty difficult (maybe due to a lack of healing?). 

Great job!

Glad you enjoyed it! My preferred order for upgrade removal ended up being wall jump, dash, then charge shot, but I think without the final boss fights being implemented charge shot is pretty reasonable to give up earlier. I definitely need to look up how to implement ladders in a better way, I think my solution was pretty hacky and it shows. 

I tried to make health drops from enemies pretty generous, it's just that I didn't get to fill up some of the later screens with enemies to drop the health, so the hazard damage starts to pile up (at least that's my experience). I do definitely wish I had had time to go through and tweak some of the difficulty / room layouts, but thus is the nature of game jams.

Thanks for playing!