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This game is bursting with charm. I love the cartoonish look and feel (and the cute real raccoon portrait on the wall) and the main character is just all around fun. The world's aesthetics felt good and alongside the music I just kinda relaxed as I played (until I ran into a swinging saw....). I like how snappy death felt, a very quick respawn and you can get right back into it, so there wasn't really a lot of pressure at all.

A few things stuck out to me though,

1. The hook is very fun but also pretty hard to use. I was using my controller to play at first and then had to switch to WASD to use the hook and I was never really able to get it to feel smooth or consistent. When I did get it in the right place and go some momentum behind it, that did feel really good though.

2. The vertical climbing section with the hook was also pretty difficult. At first I had forgotten that I could even wall jump and just kept slamming my face into the wall with the hook trying to propel myself upwards, but I finally remembered wall jumping's a thing. Maybe some differentiation between what can be hooked / not hooked (for example, wooden beams can be hooked, walls can't) would help with enforcing how a given movement puzzle should be approached.

3. Minor nitpick and maybe it's just me, but the font was pretty hard to read at a glance. It definitely felt consistent with the cartoon-y tone, but every time my character said something I found myself having to stop and really focus on reading the text.

Overall very cool entry, I really like the hook as a core movement mechanic, it's really fun to use when it's working correctly, and the game's overall aesthetic really grabbed my attention. Good job!

Thanks for playing and for pointers!