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Amazing use of theme, writing was amazing, and the art!!! HOLY HECK the art! The opening story gripped me immediately: what a fantastic way to pull players in and get them invested. 

The dialogue flowed really well and very naturally. It was a little hard to stay invested at first—perhaps if there were things to break up the chats, like ordering food or perhaps Mokou asking you a few questions too? But that's the tiniest of complaints. I had so much fun and the format of talking as friends at a bar is such an underutilized concept. This is so well done. Great job to the team!

I didn't know this was a sequel, so I'm definitely going to have to play the previous game now, too. It's so nice that it stands on its own, so an extra kudos to the writer.

Thank you for playing and thank you for your comment!
Actually, besides Houou ga Gotoku and Tsuki ga Gotoku, we are working on our first original game (started after wrapping on Houou ga Gotoku) that uses this sort of casual chatting with a friend as one of the modes of gameplay, which was inspired by what I learned on Houou ga Gotoku. It's a cyberpunk visual novel called Code.Breaker(), written by me. It is still in development, so we'll definitely think about adding more back and forth in there. I hope you have fun with Houou ga Gotoku, and maybe Code.Breaker() as well :)