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Thanks for playing my game! I was short on time(Most of my time was spent trying to implement the ball properly) therefore I couldnt make the game how I envisioned it. What you played was the "Endless" level/ Arcade Mode. I made normal breakout levels with shooting enemies but the game was boring since I didnt have any power ups made. I will however work on the game some more and publish both a Windows, Web and Android version. Please look forward to it.


In regards to the use of  Godot, I was a Unity User since 2017 and had never made a "complete" exported game however since this years' Nokia game jam, I was able to publish a fully playable game called Astro Impact! DM in just a week. I followed a tutorial but everything just made sense! The engine was snappy on my decade old Ultrabook, used less space and Memory and GDScript makes so much sense to me as an intermediary programmer/Hobbyist game dev. I was impressed by it I ended up converting all my current projects to it. I still havent learned everything and the tutorials are a bit sparse (With the change to GDscript 2.0 and all) but I will use Godot as my main engine for the foreseeable future.