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(+2)

Awesome game.
Gameplay is good, but probably some additions will make it even cooler. Maybe adding mechanics to update your equipment like with thermometer? For example audio update for cameras, ghost provoking for incense stick, update that duting hunt if ghost comes along  motion camera/video camera then player will get notification (it will help a lot at Asylum map and other bigger maps). For ghost`s mechanics can suggest something like totems that you need to destroy to weaken ghost or looking for special item on map that connected to ghost.  Second one can even even more interesting things for example you need to understand what is it that keeps ghost here, you need either make ghost talk or get writing with answer.

Level Design is cool. Last two maps was really interesting to explore. Will there be something like revision of Luna`s house and Croydon Mansion? Like adding new secrets to them or new rooms with new notes?

Story and Lore is interesting. I really like how you make character`s stories and that they are connected between themselves. TL origin story is looking very interesting. Looking forward to see others ghost`s stories or something like that.

Assistants/recruits design are cool.  Additional dialogs and appearances on locations after ghost hunt will be good ways. Maybe some more random encounters with them like Nina appearing sometimes at Sunflower City and telling us story about her, location and other characters. Will be cool to see Sabrina appear somewhere or is she hikki? There are the clocks in Ted`s house that gave me a idea about adding some time-related events for example waiting home will cause a new dialog or if you a spend long time after hunt at locations.

Ghosts have cool animations and visuals. I personally prefer visuals of TL, BM, Countlanak, Bansheep. Having a clothing rather than be naked gives a little a bit more story and more interesting, but it probably my kink or something. After capture pose a telling probably should be visible a little more after hunt. Adding third scene for TL  and adding transition animation for entering  alternative loop was generous (thank you). How long does it take to do one animation loop for you? What is the most hard task in making game?

Audio aspect of game currently is the weakest part of the game, but it not so much big of problem. It can be easily advanced to adding more ghost habits that you can hear (singing, heavy breathing, flash sounds and other) or some location-connected sound like trash bags sounds, rats, thunder during rain, some rustles, howl, dog barking, cat noises, radio.

Overall game is quite good. Sorry if difficult to read, English is not my native language and i didn`t write so much for a long time. Looking forward to see more updates and games from you. Good luck, LAGS.

(+2)

Hello,

There is a way to provoke a ghost to hunt early. For current update it's removed. The ghost mechanics is going to be same as it heavily taken from Phasmophobia. But there will be a ghost which will be different from these ghost that will require such method to capture.

There will not be much changed in older maps but I may add some pages that player can collect. These pages will have stories about ghost's origin or a way to get there secret animation.

I know but drawing ghost with cloth is little dreadful. It took me so much time to draw Bansheep , Countlanak and Weseen as they have long cloths and Bansheep has two layers of transparent cloths. Compare to them other two were way to easy.

I will see how I can improve on audio aspect of this game.