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17 JUN 2023:

- Sometimes I tinker around with side projects that give me new insights into how to do things. This week, those side projects taught me how to make my code both more readable and more practical. I implemented this into Scrapship by reworking some of the code and even creating a few new functions. 

- Previously, the vast majority of my sprites were positioned using hard-coded coordinates -- which I now realize is very awkward and inefficient. The new subroutines I created can now position objects relative to the dimensions of the game screen. A good handful of still images use this new method for positioning, but I still have to figure it out for the images that are embedded in arrays.

- I also worked on the final boss beam attack animation and came up with my best iteration of it yet just this morning. 

- Once the final boss is done (still got damage animations to do), it's just a matter of going over the game from start to finish and polishing as I go along. 


- Something fun. If you need something to do this weekend, I highly recommend walking around in nature and listening to the Skyrim soundtrack.  I don't get to do it as often as I'd like, but when I do it sometimes feels like living the game. 


QUOTE OF THE WEEK:

"Games shouldn't only be fun. They should teach or spark an interest in other things." -- Hideo Kojima (Creator of Metal Gear)


Thanks for reading and have a great rest of your week!

(+1)

Hey dude, I've been following you for a while. Interested to see where this ends up, and props to you for keeping on. 

(+1)

Thanks Alpha King and it's cool to see that you have a new project in the works!