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Sanae has guns! Awesome! I'm not sure how that involves the LGBT theme of the Jam but the game itself got me busy for a bit.

Half of this Jam's game I played so far were visual novels so this woke me up real good like being splashed with icy water lol. And so I took like half an hour to get a firm grasp of the gameplay loop. It's fast paced, the weapon switching and dashing are spot on, the enemy waves are manageable. I really like the enemy variety in there, I don't think there's a chance to get bored.

Two non-minor things: first is the health bar. It would be great if it wasn't a black bar over the black display. I think it's best to make it green to make the connection to the green healing items obvious.
Second thing is it's somehow possible for the player or enemies to fall off the map. There's also a time where I apparently shot one of these Wave 21+ explosive totems, even though it was invisible (I think it was invisible?? There was only one totem visible but I wasn't shooting at it). And I also got soflocked at Wave 21 with "1 enemy left" but no enemy in the arena. It's either an eenmy that fell off or another invisible totem, but I ended my playthrough there.

Overall very solid! I'm interested in what that story mode is, all I get is that green drawing

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sorry if the story's a bit rushed but to put it simply it's just Sanae's on her quest to save her beloved precious lesby, Reimu from getting abducted by the forces of Makai including other important characters like Suwako, Yukari, etc. Till she's had enough of it she went on rampaging through Makai Doom Slayer style. Just a goofy lil story I had thought lol.

I'm also planning to have full-blown levels and new bosses in the future. Also thnx for playing, glad you're having a great time.