Hey! I totally feel you on being a dev that never finishes things. You're pretty early on, so I don't have a whole lot to say, other than that the vibe seems neat! I like the angle of the main character being a harvester, and am curious if/how that will translate into the gameplay (will weapons be farming equipment? will there be some side farming mechanics?). Nice job making this post, game development can definitely be tedious and difficult to hold yourself to, but I think doing things like posting dev logs are a great way to hold yourself accountable/motivate yourself to do more.
Also, for the character animation stuff, did you have to redo all the animations because of the eye change (like, changing every sprite to have the new eyes), or was that unrelated? Don't mean to backseat dev, especially because I don't know how you have your animations set up, but if you aren't already doing this, it could be useful to maybe have the head/face be a separate sprite object from the body? That way if you're changing things about the eyes/expression you could just change out that specific sprite, but keep the rest of the body the same. Could be nice if you want to have character expressions that change during gameplay, but don't want to make a copy of every animation for every expression. Down the line depending on how deep you go you could use that to generally customize your player a bit more (like, having different hats they can unlock, etc.).
Overall, keep up the good work, I'm excited to see where the game goes, and good luck on your game development adventure!