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(+1)

This one is a contender for me.

Good:

  • Simple charming graphics
  • Solid color palette aesthetic
  • Nailed the atmosphere (environmental narrative on point)
  • Meow button

Bad:

  • Explicit narrative might have been almost too sparse for me personally
(+2)

Thank you for playing and for the very kind words! 

For what it's worth, we did have a codex menu planned that would pop up when you paused the game. Each Disc collectible in the world would add an entry to the codex and have worldbuilding lore if you wanted to get absorbed in the story. We sadly ran out of time and couldn't get the menu working in time

(1 edit) (+3)

Truly this is one of the saddest phrases in gamedev: we sadly ran out of time

Take heart--if "out of time IRL" were the theme for this jam, we'd almost all be getting 5s