Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag". The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's. but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all. Do you have "screen reader" or "text to speech" support? Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them. Thank you for any information you can provide, it's very much appreciated! :)
thanks for reaching out! here are the features in this game that are meant to provide accessibility to blind gamers:
text-to-speech is toggled with the "v" key.
point-and-click sections which require the mouse can be replaced if the option for "text-based navigation" is chosen.
important visuals are described in text if the option for "image captions" is chosen.
these options are provided on the first launch of the game and can also be toggled in the menu.
if the text-based navigation is on, the game should be fully playable with keyboard or controller. i have done some testing of this myself, but as i am not blind, i may have missed something.
good luck with your collection!
Sorry for the late response, that's pretty impressive! Allot of games don't achieve that level of accessibility, so you're doing something right. :)
As long as their are no visual only puzzles and all vital indicators have text alternatives, that means your game should be fully playable!
Good work, and thanks for being a good example to other devs!