Thanks, that's good to hear. :) Yeah, that's true, haha. One good advice I received from another developer is that when making a game, try to first simulate it physically. Like, cut out some paper cards and try playing the game with that, or try to do it as a simple boardgame. I did that with Harem of Commander (but on Excel), and I'm really happy with how that turned out. I think it's a good exercise in keeping the scope modest, because with paper, you really can't track too many variables, lol.