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(+1)

Definitely don't want to give the wrong idea here. I rely pretty heavily on the engine to do the heavy lifting for accessibility features, so there's no "alt text" labels or control status indicators. Keyboard support seems to function exactly the same as the gamepad support, meaning you can use arrow keys to navigate menus and press space bar to confirm/proceed to next dialogue, but certain menus are still going to require input from a mouse.

Gotcha, thanks for giving me the low down. :D
I think I'd call this game partially blind accessible then.  If their is some way you could note that in the description, I think it would help people. Thanks!