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The aesthetic of this is incredible, I love the idea of a more organic interpretation of the inside of a computer instead of the usual neon sort of aesthetic that gets used. Unfortunately the game is so utterly bug ridden and nonfunctional that I just wasn't able to see much of this world. Just a few of the bugs I encountered were:

- The first time I opened the map screen the game froze there and wouldnt close the screen
- After reloading the map closed properly but I then inexplicably gained all upgrades immediately
- The first time I used the shrink ability I clipped through the ground, and was able to clip again after just a few tries
- The first time I died I respawned at a random teleporter that I hadn't been to yet
- One time I entered a teleporter and my character was invisible in the room after, forcing me to navigate by using the attack particles to see where I was

All these gamebreaking bugs make it really difficult to leave any feedback on the actual intended mechanics since I just wasn't able to actually enjoy those for any extended amount of time. However I will say that the controls need to be explicitly stated either in the description or in the game itself - saying the "interact button" or "freeze button" is meaningless and I had to figure out the controls by testing every key on my keyboard instead of actually following the tutorials.

For your next project I would really suggest leaving much more time for testing, and making sure to test the fully built version and not just in the editor. Web versions in particular tend to be extra buggy and it's important to make extra sure they function properly.

Thank you so much for at least trying to play! I really appreciate the feedback and 100% agree. We didn't realize the crazy amount of bugs that would incur from publishing it out. The bugs don't exist in the Unity editor, where we can play through the whole game, but then become game breaking. While very disheartening, now we know that publishing to a platform is much, much more than hitting a button and waiting. Thanks again!