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(1 edit)

SoulLink AI Alpha 0.9.9a package is now available for testing

  • Fixed build issue with Utility script update 
  • Moved num idle, num death, and num hit animations back to a serializable field that will be set at time of AI creation 
  • Fixed issue with ability attributes affected not being set up correctly from animator template 

Note: You can install over top of older version, but always backup your custom prefabs and databases. 

Special Note: This fixes the issue with build not working, but as a consequence, any AI prefabs you have already created, you must go into the SoulLinkAIUnit component and set the num hit animations and num death animations. Future built Ai will set this automatically so this is only for already existing prefabs.