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Hi! Thanks for playing. Your comments are indeed very helpful to understand how a new player views the game. I will take them into account in order to improve the tutorial and provide more feedback to the player in other areas.

Regarding the chain, yes, it’s enough for a unit to be aligned in a straight line with any of the two pincering units, with no enemies in between. Diagonals don’t count. Wellll, every time I write about it, I find it hard to explain. It’s something that should be better explained with images or in-game.

When performing an attack, both pincering and chained units activate their skills randomly, buuut I didn’t animate or otherwise highlight the units that participated in the attack but did not activate their skills, so there’s something missing there. I also planned to show the player which skills each unit has and their activation chance... but I couldn’t make that screen on time (it’s the disabled “view” button in the squad menu).

Yeah, the main strategy in the game is trying to get the upper hand in your turn before the enemy has a chance to act. The original game has more variety with some telegraphed skills and bosses that follow specific patterns, for example.

All in all, I think you understood the game quite well! But the game didn’t provide adequate feedback. As mentioned, I’ll try to improve that.

I'm happy you liked the visuals and the setting. Thanks again!