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Finally got around to finishing the game! It took me 3 attempts spread across 2 days to get it done, this game is massive! To be upfront, I'm not a fan of the idea that losing power in a game could be fun and your game didn't prove me wrong, even though I suppose I wasn't losing on many hidden secrets (I wasn't looking for any) I just felt like I had to hassle through longer corridors because I couldn't destroy crates or something. But that's kinda the beauty of jams, where we try things we wouldn't do otherwise, so I'm not judging based on that.

Generally speaking I enjoyed the game, combat was definitely the shining part of the experience. I like various enemy design, even though most of them were just shooting at various directions and moving left and right. There were a few "annoying" cases of turret skipping charging phase and shot me out of the sky, or rocket literally waiting for me to cross the gap, to snipe me into the void, but other than that it was smooth. Environmental hazards were nice and I like each region had something unique. One interesting idea I came up with during playing was maybe tweaking movement logic of those flying cylinder enemies to prioritise going on Y axis before X, so we don't have to short hop in order to hit them all the time, that as kinda obnoxious.

Visuals were very consistent, character looked nice, sounds were okay after you got that fix we talked about. Unfortunately I still don't hear music :'( I wish you went a bit more with backgrounds, maybe added some crosshatching or other lines to fill platforms to make areas even more distinct with the limited palette that you had. There was one place where I couldn't distinguish ladder from platforms around it, somewhere in a section with lasers, that's mainly why I'm suggesting some sort of fill texture for platforms. Oh also magenta lines for moving platform rails was a bit jarring.

Level design is great, not much to say there, amazing job.

tl;dr Great game, fun combat, well done!

(+1)

Thanks for your feedback and for the quick test/feedback on the bugs before the deadline. Lots of good stuff in here.

I agree that losing the powers wasn't super fun, and I knew it as soon as I put in the first generator that took your powers away, but I was already committed at that point. And like you said, that's the beauty of game jams. I think because I gave the character Mega Man X's moveset to start with, it was kind of charming to me to end the game using Mega Man 2's power set (but as soon as the jam ended I went in and expanded his moveset cause I kind of really enjoy controlling him and wanted more things to do). 

Turrets, I really do need to change them to have a shorter range overall, the sniping is pretty annoying. The spinny guys I had the same thought, just never implemented it. I think I'll go back and do that. It's unfortunate about the music, each area has a distinct theme and I feel like they all get me in the mood for killing more enemies (though to be fair I didn't create any of the music, it all came from a creator namedJuhani Junkala who has a massive collection on opengameart).

I hear you about the magenta platform lines, I'm going to go in and change those to the intended darker gray. I'll see what I can do with some texture variation on the ground tiles, I did some early experimentation with different tile sets for the different zones but never found anything that didn't clash with the overall vibe, but I didn't realize that some of the ladder points were hard to distinguish so... I'll see what I can do!

So yeah, thanks for taking the time to finish the game and thanks for all the great feedback!