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It's pretty amazing. I can't believe the superb quality of the spritework. The tilesets are neat-looking too.

Kogasa feels pretty good to play as! Though you really should have mentioned somewhere about her ground dash and air dodge. Speaking of the air dodge, it's not really practical as an evasion tool since it's so short and doesn't work on the ground. Also wish Nue had actual uses, I guess time ran out?

The map feels a little off both in design and challenge but it's a good enough playground to demonstrate Kogasa's moveset.
I said it already but it's so damn fun to play. The movement is really dynamic and the animations really nice to look at. Kinda makes me want to see an extended, fully polished version of the game.