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Posted this on the steam discussion page too, but it looks like development is more active here so I'll copy paste.  

I played the demo and liked it a lot. Here are a few things that might make it better:

  • The main character movement was a little floaty/drifty, it makes it awkward to walk around, like it's on ice
  • The music got old fast, had to disable it a couple minutes in... might want to mix up the songs/tracks.
  • I had to figure out all the non-pusher game mechanics, there was nothing to guide me. I'm still not sure what the difference is between feeding many vs one coin to the mimic chest, possibly better monster parts? It could use some more guides/tutorials baked in.
  • I wish there were other varieties of pushers, like multi-tier or different themes... maybe this is coming for the full version though
  • The advertisements for asset packs on the loading screens were obnoxious.

I'm looking forward to this a lot, there are very few coin pusher games out there.