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(1 edit)

Ok this one is simply amazing!! The graphics are really nice, and the music choices are great, even if not original sadly. It's super fun tho, I really love how the gameplay flows so nicely, even when I was already completely naked of skills just jumping and shooting was still all I could have asked for. (It  IS the most fun when I had everything tho, that I can't really lie, but I really liked the concept of reversevania and I think you executed it really well here)

Wanna give props to the level design too, the fact it is still completely manageable both with and without power ups is definitelly a hard thing to achieve, but you certainly did it here.
Kinda sad that as far as I've understood most bosses are unfinished aparently, and there simply isn't a final boss, wich is a shame, since I was hyped to have a rematch against doppelganger Zeta, I legit tought the final boss was gonna be him but with all the power ups I sacrificed (I guess that's an idea I'm dropping here if you ever wanna add more stuff)

Only nitpicks I have is that as other people already mentioned, pretty much every enemy is always shooting you off-screen, wich is a little annoying at times. Aside from that there's also some specific rooms with a few blind jumps that are also kind of a nuisance, and the camera is also very iffy when it decides to be, sometimes it felt too slow to follow my char so it got really hard to react to missiles coming from the edge of the screen.
The fact all the teleporters were open from the get go also kinda made me speedrun the game ngl, I'm almost sure I didn't even see every single room, altought I am sure I played throught at least most of them.

Well I guess that's it pretty much, I really love it overall, I don't have any rreeeaaall complaints at the end, from the few entries I played as for the time I'm writing this, it's definitelly a top spot contender honestly. I recorded my run for the sake of it too if you ever wanna see it for anything, but not sure if you would get anything helpful from it tbh.

(Btw, the game page says to not choose the first option when I have to make a choice, but I kinda forgot that at the moment so I still chose it, and that didn't block me out of finishing the game at all)

(+1)

Awesome, I'm glad you had a good time and thanks for the in-depth feedback! I agree with everything written here! As for the final boss, that's a really cool idea about giving the final boss all of your missing powers (but my head hurts at the idea of adding wall slide to an enemy...). I'm working on adding the missing bosses and final missing area (the generator core was meant to be bigger) for a post-voting release though. Oh, and the teleporters being accessible from the beginning is purposeful and I don't mind if you abuse the hell out of them, there are a lot of routes through the game and I'm still trying to find the fastest one. :D

I definitely agree on enemies shooting from off-screen, and on the camera stuff. I have a camera controller set up that can adjust its distance from the player based on velocity but it was one of the last things I worked on and I wasn't able to find a balance that didn't give me motion sickness before release. I'm still trying to get it working because not having blind jumps is pretty important to me, and I also wanna get that nice burst of momentum feel when the player dashes.

I'm super glad you were still able to complete the game, I've since fixed that bug (I think) but I'm also glad it's not 100% reproducible in the wild somehow.  Anyway, thanks for taking the time to play my game!