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(3 edits)

DAY 3

So yesterday I didn't do anything except hangout at my in-laws, eat some good food my wife made, and then play Farming Simulator 19 with my son. It was a nice Father's Day. Got some cool loot too!

Today I refamiliarized myself with RPG Maker MZ since I haven't opened it since last year. Did a little research on creating custom sprites for spritesheets and portraits, and did a quick and dirty map set up with some enemies to get a feel for transition spaces and out-of-the-box combat. Now from here on out, I need to figure out what my game is going to be and start building it in the engine. Fun times ahead!

Isn't it remarkable how much work it takes to just get the little things done. And that is how it is for the firs  80-90% of the work (aka half the project - while the other 90% is just as tedious in the polishing, debug, and final build and upload!!!)  Good to hear you're Father's day was a relaxing one.

Absolutely! So many different areas that need tending, it's a lot of work! Especially if you're solo or have a small team. Though even if there's more than one person, it becomes a bit more manageable than if you were alone. The other thing is systems and processes, what are those like?

For my part, I've been around the game jam rodeo enough times that I've realized a few of my pain points and areas that I've fallen short of time and again. This time around, although I have less time than I used to before I was married, I'm looking to use the time more wisely and leverage my experience in a way that can get me to the finish line efficiently and with something interesting to play. I want to setup a system that I can depend on and that helps me work better from now on.