Hey. Now that I’ve got friends to play this with I’ve been able to play this game out to its extent, so now I’ve finally found issues I’d like to share:
In the wing angle/pit stop strategy window, the GUI always auto cycles (regardless of whether or not the function is on in Options). I didn’t think much of it before, but it can mess you up if you’re thinking about your settings and you end up pressing your button just after the GUI makes you hover over something else.
Out of curiosity, why does the Quick Race mode not allow weather changes? I know you can just play 1 minute custom races for quick races in the rain, but using that option you get anything from 2-5 laps, depending on the size of the track. Personally I think the Quick Race option that ensures 5 laps on any track is a better option.
Been tinkering with the Bambi on Ice mode lately, and found that some of the tracks with jumps are actually unfinishable, due to jumps being put shortly before turns. Even if you drive very slowly at the jumps, cars speed up to take them, which guarantees crashes on most of these tracks, and in some cases DNFs. I made a list of the tracks where crashes are guaranteed, and the end result of the car in scenarios where you drive “perfectly” (hitting no other walls and crawling at the jumps to take them as slowly as possible):
Unfinishable
- Jumpleed
- Redrun (Both Directions)
- Prototype (Both Directions)
- Amity
- Bomber (Reverse)
- Astapor (Forward)
- Bigski (Both Directions)
- Bayroot (Reverse)
Finishable
- Goodski (Forward): 2 ticks remaining
- Scargill (Reverse): 2 ticks remaining
- Bayroot (Forward): 2 ticks remaining
- Dinaco (Forward): 3 ticks remaining
- Nomnom (Reverse): 3 ticks remaining
- Piston (Both Directions): 5 ticks remaining
- Nomnom (Forward): 6 ticks remaining
- Spagetti (Forward): 6 ticks remaining
- Bangkok (Both Directions): 6 ticks remaining
- Furnace: 6 ticks remaining
- Goodski (Reverse): 6 ticks remaining
- Bomber (Forward): 6 ticks remaining
- Astapor (Reverse): 6 ticks remaining
- Silvergate (Reverse): 6 ticks remaining
- Airdrie (Forward): 6 ticks remaining
- Lomond (Forward): 6 ticks remaining
- Medusa (Forward): 8 ticks remaining
- Silvergate (Forward): 9 ticks remaining
- Airdrie (Reverse): 9 ticks remaining
- Rampitup: 9 ticks remaining