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I love the idea of the game and the puzzles. Three colors give you an unexpectedly big variety of combinations. I have enjoyed combining them and experimenting.

There was a bit of a problem with the level two, though. It’s not very obvious that you need to drag gray blocks and jump on them. Maybe I missed the explanation. Also, It’s easy to get stuck in the beginning because you are experimenting with paint and have only a set number of gray platforms. Quite soon, I found myself running out of both.

The idea again is great, but maybe you need to organize puzzles in a way so there is no option for a player to get stuck. Or if you are stuck, you should understand why and how to fix it. Hope this helps :)

Thank you for your feedback. We are considering to set some easy puzzles at the beginning of the level. We have noticed that the difficulty curve of this game is out of control and put our players on the spot. Anyway, we are glad you love the idea in this game!