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Layer 3 is pretty hard, yeah. A good strategy for this layer is traveling horizontally following the droplets and using the schwoosh ability to gain height when you have lots of sideways momentum.

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Wow this game was incredible! I have no idea why I was trying to go against the rain at the time but following it definitely made it easier. 

The music and sound effects were so good! Boosting out of water is so satisfying espectially with that bright note, reminds me of Celeste's space blocks. 

The game overall oozes so much charm, player model, the background, the end credits.  The ending was brilliant, going to space with the victory lap home.

I feel like some kind of tips system in game would help a lot for those who get stuck. I'm sure you'll find a cute way to squeeze that in. I love the background too, but its often hard to tell how fast exactly you're moving. Maybe having something stationary would help the player intuitively figure out the movement.

Overall really cute game with a fun original concept. Props to both of you.

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I'm really glad you managed to come back and experience the game in it's entirity!

We're very proud of the ending! The final descent was something we realised we needed far too late, so being able to actually implement that in time was a big feat for us. We're both so happy with how it turned out too, it's so cinematic and triumphant. We keep humming that melody over and over haha.

And I totally agree, displaying hints would be awesome if you're stuck for a while. Some actual explanation in game of the controls is also definitely something we need, such as a little tutorial sequence in the first layer.

Thanks so much for your heartfelt comments and feedback! It means a lot to us.