Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

My thoughts --

  • The music was deeply foreboding and the mixing choices here made my spine tingle with dread. When all the other instruments came along, it was great in a retro, unexpected sort of way, and it still conveyed the sense of urgency, dread and unstoppable nature of the swarm.
    • It fits a more modern setting in most cases, but then on the flipside, you have games like Simon the Sorcerer that blend fantasy with modern music, so I'm saying that it fits based on just that fact alone.
    • Only comment I have on this is that it doesn't feel varied enough for a long level (considering this is an RTS), but I would think that fragment enough to dramatically influence the time period, look, and even feel of the game. Stellar job.
  • The bites were, again, spine-tinglingly good.
  • The moans felt a touch cliché zombie survival to me considering I'll have heard similar sounds in a lot of games (the background rumbling immediately calls to mind a lot of previous games).
    • That said, they were well mixed, and I felt the care put into them (I presume that you did those moans in various pitches; if so, nice touch).
  • The squishes felt nondescript to me, but I suppose in the right context and with the right amount of mixing (and possibly warmth), they could depict ooze, entrails, or that scourge that the undead are spreading across the land.
    • Again, this was really well put together and I felt the care that went into this.

Well done, and all the best in this jam. That you did this in such a short span of time is worth noting, and I feel you should be proud.