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Engaging Tower Defence

Very nice concept of a tower defence (TD) type game. Having to control the player and actually fight alongside your turrets creates an engaging dynamic where you have to be careful with your turret placement and your own life. This avoids the player being passive, specially during the early stages of a level, which many TD games fail.

The Gems/Elements gives more depth to just only killing enemies and making you think ahead to be prepared for the next round. A bit of an issue imo, is when several gems are active at the same time, making it a bit difficult to prepare and feels like RNG if you prepared correctly or not, however, I understand that might be the intention.

As feedback for the game, my main issue is the: UI. As a TD game, management is a key element the player has to tackle, therefore, the resources should be visible constantly without the need to enter an upgrade menu. Without this visible I found myself running around to each type of turret to see if I had enough resources to upgrade it. Also with the UI, at first I didn't notice I was receiving damage, I think that should be shown somehow either by a visual element or a more distinctive sound.

I also need a date ASAP for the Katana DLC. Btw I feel I've seen that katana somewhere before :thinking: