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Yeah, sorry about that..  This is more of a tech demo than a game, as we didn't manage to fulfill the scope that we set for ourselves, apologies if that wasn't as clear on the site for the game. Nevertheless, thank you very much for checking out the game and for your kind words and feedback! 

(also, the massive lag is caused by the physics system of the rope, where it goes spaghetti when forcefully put into a wall,  cumbersome but surely fixable, verlet integration ain't that easy :D)